By Dominik Grabiec
Data is at the heart of game development, and processing it is a big challenge, so naturally this leads to many mistakes being made. In this talk I will go over some mistakes I have made myself and others that I have encountered on AAA game projects, why they are problems, and possible remedies.
This will include mistakes made in the files and file formats themselves, in how they are built and organised, and in the systems which process them.










