The Case for Graphics Programming Using the D Language

By Mike Shah

‘write fast, read fast, and run fast’ is the mantra found on the D programming language homepage (https://dlang.org/). Did you notice a word game and graphics programmers love that is used 3 times? Fast! In this talk I will show examples of how I have used programming techniques that available in the D programming language to build graphics applications and games. Throughout this talk I will showcase graphics demos in the D language, and more generally programming language features that 'changed' my approach to graphics programming. The greater goal of this talk, is to show attendees why there can be a payoff of using non-mainstream programming languages in specific domains. After all — why not have a competitive advantage?





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