File IO: Past, Present and Future

By Guy Davidson

File IO is a fundamental aspect of system programming. This talk will take you through forty years of file IO from the viewpoint of a game programmer trying to squeeze every last ounce of speed from their device. Along the way, expect answers to questions like: Why do we have files? What is a filesystem? Why should we avoid buffered file IO? How do we optimise unbuffered file IO? How might the standard help us in future?





Your Privacy

By clicking "Accept Non-Essential Cookies" you agree ACCU can store non-essential cookies on your device and disclose information in accordance with our Privacy Policy and Cookie Policy.

Current Setting: Non-Essential Cookies REJECTED


By clicking "Include Third Party Content" you agree ACCU can forward your IP address to third-party sites (such as YouTube) to enhance the information presented on this site, and that third-party sites may store cookies on your device.

Current Setting: Third Party Content EXCLUDED



Settings can be changed at any time from the Cookie Policy page.