Cross-Platform Pitfalls and How to Avoid Them

By Erika Sweet

C++ cross-platform development is difficult. These difficulties are compounded by the fractured solution space, where every project seems to use a different combination of build systems, package managers, and diagnostic tools to address shared challenges. Join us for a discussion and demo of C++ cross-platform development centered on common pitfalls and widely adopted tooling.

Learn how to leverage CMake and its new CMakePresets.json to seamlessly build across operating systems and platforms. Untangle your dependencies with tools like vcpkg and Conan to avoid inconsistencies between system package managers. Debug your projects across multiple platforms with remote debugging. We’ll also explore how CMakePresets.json is supported on the CMake command line, in Visual Studio, and in Visual Studio Code.





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