There are many ways to build and package your C++ code, each with a different approach to supporting multiple operating systems and toolchains. Integrating third-party components into your software often means having to deal with even more build systems. All of that without even mentioning topics like cross-compilation. How to grasp and handle all of this complexity?
In this talk, you will be presented with a portable solution to building and packaging your code using CMake. You’ll discover how to easily create and use toolchains for different platforms. Lastly, you’ll learn how to package your code and easily leverage pre-built packages using Conan.