A steadily increasing number of things for everyday use have more and more software embedded. If that software is not carefully crafted then we may be facing a dystopian future where we’ll be enslaved by dysfunctional technology.
Over the last few decades various engineering practices have been introduced to support the development of functional software. Unfortunately the field of embedded software struggles with applying these practices.
In this session I demonstrate an example of a walking skeleton for an embedded software project. By studying the example we discuss some of the engineering practices and we will see that these can be applied to embedded software development as well.
We will talk a lot about growing software guided by tests. Other topics include for example how to maintain a cross toolchain for reproducible builds.