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Design of applications and programs

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Quality Matters: Introductions, and Nomenclature
Description : There are many aspects of Software Quality. Matthew Wilson introduces us to some of the concepts. by Matthew Wilson
Category: [ Overload Journal #92 - August 2009 | Programming Topics ]
The Model Student: A Primal Skyline (Part 1)
Description : Prime numbers are the 'building blocks' of the integers. Richard Harris investigates how they're combined. by Richard Harris
Category: [ Overload Journal #92 - August 2009 ]
The Generation, Management and Handling of Errors (Part 1)
Description : An error handling strategy is important for robustness. Andy Longshore and Eoin Woods present a pattern language. by Andy Longshaw , Eoin Woods
Category: [ Overload Journal #92 - August 2009 ]
Complexity, Requirement and Modules
Description : Programs can be unnecessarily complex. Rafael Jay examines a technique for doing better. by Rafael Jay
Category: [ Overload Journal #91 - June 2009 | Programming Topics ]
An Introduction to FastFormat (Part 3): Solving Real Problems, Quickly
Description : A good library must be useful in practice. Matthew Wilson looks at usability and extendability. by Matthew Wilson
Category: [ Overload Journal #91 - June 2009 | Programming Topics ]
Testing State Machines
Description : State machines are a common design pattern. Matthew Jones seperates their concerns to make testing easier. by Matthew Jones
Category: [ Overload Journal #90 - April 2009 | Programming Topics ]
If You Can't See Me, I Can't See You
Description : Knowing where the doors are is only the start. Stuart Golodetz works out what he can see through them. by Stuart Golodetz
Category: [ Overload Journal #90 - April 2009 ]
The Model Student: A Rube-ish Square (Part 2)
Description : A rube-ish square embodies some simple group theory. Richard Harris explores its properties. by Richard Harris
Category: [ Overload Journal #90 - April 2009 | Programming Topics ]
An Introduction to FastFormat (Part 2): Custom Argument and Sink Types
Description : A library should be customisable and have good performance. Matthew Wilson shows how to achieve both. by Matthew Wilson
Category: [ Overload Journal #90 - April 2009 | Programming Topics ]
Through The Looking Glass
Description : What's happening in the next room? Stuart Golodetz has to find the door first! by Stuart Golodetz
Category: [ Overload Journal #89 - February 2009 | Programming Topics ]
The Model Student: A Rube-ish Square (Part 1)
Description : We all have nostalgia for favourite childhood toys. Richard Harris looks at the maths behind a classic. by Richard Harris
Category: [ Overload Journal #89 - February 2009 ]
An Introduction to Fast Format (Part 1): The State of the Art
Description : Writing a good library is hard. Matthew Wilson compares some existing formatting libraries, and promises to do better. by Matthew Wilson
Category: [ Overload Journal #89 - February 2009 | Programming Topics ]
The Model Student: Can Chance Make Fine Things? (Part 2)
Description : How well does evolution find solutions? Richard Harris models population change. by Richard Harris
Category: [ Overload Journal #88 - December 2008 ]
Model View Controller with Java Swing
Description : It's recommended to keep user interface and data model separate. Paul Grenyer looks a common solution. by Paul Grenyer
Category: [ Overload Journal #88 - December 2008 | Programming Topics ]
The Legion's Revolting!
Description : 3D meshes can be too large to deal with efficiently. Stuart Golodetz applies some ancient discipline. by Stuart Golodetz
Category: [ Overload Journal #88 - December 2008 | Programming Topics ]
Iterators and Memberspaces
Description : Exposing a compound object's collections can be messy. Roel Vanhout introduces a powerful idiom. by Roel Vanhout
Category: [ Overload Journal #88 - December 2008 | Programming Topics ]
Generics without Templates - Revisited
Description : Can you use the STL if your compiler lacks templates? Robert Jones implements iterators and alogorithms. by Robert Jones
Category: [ Overload Journal #88 - December 2008 | Programming Topics ]
Seeing Things Differently
Description : The Multiple Material Marching Cubes (M3C) algorithm builds 3D models from 2D slices. Stuart Golodetz introduces it and provides a C++ implementation. by Stuart Golodetz
Category: [ Overload Journal #87 - October 2008 | Programming Topics ]
DynamicAny (Part 2)
Description : Alex Fabijanic uncovers the internals of DynamicAny with some performance and size tests. by Aleksandar Fabijanic
Category: [ Overload Journal #87 - October 2008 | Programming Topics ]
The Model Student: Can Chance Make Fine Things? (Part 1)
Description : Evolution involves a random process. Richard Harris compares the mathematics to that of blind chance. by Richard Harris
Category: [ Overload Journal #87 - October 2008 ]
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