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Commenting programs, how and why
Description : A letter has flooded in from Colin Masterson, the author of our series on structured programming:
Category: [ CVu Journal Vol 1, #2 - Dec 1987 | Letters to the Editor ]
Everything You Wanted To Know About C ......
Description : Tips and Tricks from Steven Palmer
Category: [ CVu Journal Vol 1, #2 - Dec 1987 ]
Structure, Part 2
Description : In the last part we spoke about structure in terms of ignoring detail. We now go on to formalise our thinking.
Category: [ CVu Journal Vol 1, #2 - Dec 1987 ]
Everything You Wanted To Know About C ......
Description : Your problems answered.
Category: [ CVu Journal Vol 1, #1 - Oct 1987 ]
An introduction to ADVSYS
Description : An introduction to this fascinating adventure writing system.
Category: [ CVu Journal Vol 1, #1 - Oct 1987 ]
Structure, Part 1
Description : How to get some into your C programs!
Category: [ CVu Journal Vol 1, #1 - Oct 1987 ]
Adventures In C
Description : A few thoughts on using C to write Adventure Games
Category: [ CVu Journal Vol 1, #1 - Oct 1987 ]
Scalable Graph Coverage
Description : Optimising data processing is often about compromise. Andy Balaam finds the right balance.
Category: [ Design of applications and programs | Overload Journal #97 - June 2010 ]
Single-Threading: Back to the Future?
Description : Dealing with multi-threading is notoriously hard. Sergey Ignatchenko learns lessons from the past.
Category: [ Design of applications and programs | Overload Journal #97 - June 2010 ]
The Functional Student: A Game of Six Integers
Description : The Countdown numbers game is a popular challenge. Richard Polton tries a new language to solve it.
Category: [ Design of applications and programs | Overload Journal #97 - June 2010 ]
The Predicate Student: A Game of Six Integers
Description : How easily can you solve puzzles? Nigel Eke applies some logic.
Category: [ Design of applications and programs ]
One Approach to Using Hardware Registers in C++
Description : Testing increases software reliability. Martin Moene presents a technique for checking the control of hardware.
Category: [ Overload Journal #95 - February 2010 ]
The Model Student: A Game of Six Integers (Part 1)
Description : In how many ways can you combine a set of numbers? Richard Harris gets counting.
Category: [ Design of applications and programs | Overload Journal #95 - February 2010 ]
Simplifying the C++/Angelscript Binding Process
Description : Many systems provide a scripting language. Stuart Golodetz shows how to make it easier.
Category: [ Overload Journal #95 - February 2010 ]
Quality Matters: Diagnostic Measures
Description : How do we catch problems early? Matthew Wilson investigates the recls library.
Category: [ Design of applications and programs | Overload Journal #95 - February 2010 ]
Quality Matters: Diagnostic Measures (Listings)
Description : Program listings for Quality Matters: Diagnostic Measures
Category: [ Design of applications and programs | Overload Journal #95 - February 2010 ]
Shadow Data Types
Description : Hiding implementation details is a good idea. Jon Jagger shows a technique in C that avoids some of the common problems.
Category: [ Overload Journal #94 - December 2009 ]
Creating a Framework for the iPhone
Description : Apple's iPhone SDK doesn't allow you to create a Framework. Pete Goodliffe explains how to build one manually.
Category: [ Design of applications and programs | Overload Journal #94 - December 2009 ]
The Model Student: A Primal Skyline (Part 3)
Description : The prime factors of the integers show some repeating patterns. Richard Harris investigates whether they have fractal properties.
Category: [ Overload Journal #94 - December 2009 ]
The Model Student: A Primal Skyline (Part 2)
Description : How do you measure the length of a curve? Richard Harris gets his ruler out.
Category: [ Overload Journal #93 - October 2009 ]

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