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• 04 +

• Design +

Object-Environment Collision Detection using Onion BSPs
Description : Previously we considered 3D navigation. Stuart Golodetz demonstrates how to detect collisions using onion binary space partitioning. by Stuart Golodetz
Category: [ Overload Journal #118 - December 2013 | Programming Topics | Design of applications and programs ]
YAGNI-C as a Practical Application of YAGNI
Description : YAGNI can seem vague. Sergey Ignatchenko offers a more precise definition. by Sergey Ignatchenko
Category: [ Overload Journal #117 - October 2013 | Programming Topics | Design of applications and programs ]
Has the Singleton Not Suffered Enough
Description : Singletons are much maligned. Omar Bashir considers why. by Omar Bashir
Category: [ Overload Journal #117 - October 2013 | Programming Topics | Design of applications and programs ]
C++ Range and Elevation
Description : C++ provides many features for higher-level programming, but lacks some common ones present in other languages. by Steve Love
Category: [ Overload Journal #117 - October 2013 | Programming Topics | Design of applications and programs ]
Executable Documentation Doesn’t Have To Slow You Down
Description : Comprehensibility of end-to-end scenarios and quick feedback of unit tests are competing goals. Seb Rose introduces Cucumber with tags to meet both needs. by Seb Rose
Category: [ Overload Journal #114 - April 2013 | Programming Topics | Design of applications and programs ]
Quality Matters Christmas Intermezzo
Description : Sometimes it's good to reflect. Matthew Wilson considers what he's learnt so far. by Matthew Wilson
Category: [ Overload Journal #100 - December 2010 | Programming Topics | Design of applications and programs ]
You're Going To Have To Think!
Description : Numerical computing has many pitfalls. Richard Harris starts looking for a silver bullet. by Richard Harris
Category: [ Overload Journal #99 - October 2010 | Programming Topics | Design of applications and programs ]
To DLL or Not To DLL
Description : Shared libraries provide both benefits and problems. Sergey Ignatchenko introduces a rabbit's-eye view. by Sergey Ignatchenko
Category: [ Overload Journal #99 - October 2010 | Programming Topics | Design of applications and programs ]
Renovating a Legacy C++ Project
Description : Over time projects tend to become hard to maintain. Alan Griffiths describes how one was improved. by Alan Griffiths
Category: [ Overload Journal #98 - August 2010 | Project Management | Design of applications and programs ]
Single-Threading: Back to the Future? (Part 2)
Description : Multithreading can cause notoriously difficult bugs. Sergey Ignatchenko finds mitigating strategies for programs on servers. by Sergey Ignatchenko
Category: [ Overload Journal #98 - August 2010 | Design of applications and programs ]
Quality Matters: The Worst Form of 'Error' Handling Except For All The Others
Description : Dealing with errors is a vital part of good programming. Matthew Wilson specifies a taxonomy. by Matthew Wilson
Category: [ Overload Journal #98 - August 2010 | Design of applications and programs ]
Scalable Graph Coverage
Description : Optimising data processing is often about compromise. Andy Balaam finds the right balance. by Andy Balaam
Category: [ Overload Journal #97 - June 2010 | Programming Topics | Design of applications and programs ]
Single-Threading: Back to the Future?
Description : Dealing with multi-threading is notoriously hard. Sergey Ignatchenko learns lessons from the past. by Sergey Ignatchenko
Category: [ Overload Journal #97 - June 2010 | Programming Topics | Design of applications and programs ]
The Model Student: A Game of Six Integers (Part 3)
Description : We now have the tools to analyse the Countdown Numbers Game. Richard Harris is ready to play. by Richard Harris
Category: [ Overload Journal #97 - June 2010 | Design of applications and programs ]
The Functional Student: A Game of Six Integers
Description : The Countdown numbers game is a popular challenge. Richard Polton tries a new language to solve it. by Richard Polton
Category: [ Overload Journal #97 - June 2010 | Programming Topics | Design of applications and programs ]
The Model Student: A Game of Six Integers (Part 2)
Description : What are the properties of the Numbers Game? Richard Harris continues his analysis. by Richard Harris
Category: [ Overload Journal #96 - April 2010 | Design of applications and programs ]
Using Design Patterns to Manage Complexity
Description : Simpler programs are more reliable. Omar Bashir sees how to make improvements. by Omar Bashir
Category: [ Overload Journal #96 - April 2010 | Design of applications and programs ]
The Predicate Student: A Game of Six Integers
Description : How easily can you solve puzzles? Nigel Eke applies some logic. by Nigel Eke
Category: [ Programming Topics | Design of applications and programs ]
The Model Student: A Game of Six Integers (Part 1)
Description : In how many ways can you combine a set of numbers? Richard Harris gets counting. by Richard Harris
Category: [ Overload Journal #95 - February 2010 | Programming Topics | Design of applications and programs ]
Quality Matters: Diagnostic Measures
Description : How do we catch problems early? Matthew Wilson investigates the recls library. by Matthew Wilson
Category: [ Overload Journal #95 - February 2010 | Programming Topics | Design of applications and programs ]
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